Two heads, one puzzle
One new puzzle a day, from a different room. It fits between the cereal and the shoes.
CurioZoo is a place where children learn while having fun: puzzles, science, and stories read aloud by a kinkajou named Kaju. They grow a whole zoo just by thinking. No ads. No chat. Nothing to sign up for.
Looking for the website games? They’re becoming this app. Progress saved in the browser has been deleted. Learn more.
This is a small taste of what you get in the app: a real game, in Kaju’s real voice. Pick the silliest word you can find. He does the rest.
The app has many more stories and games like this one. There, a child can also say their words out loud. The sound never becomes text, never leaves the device, and goes away when the game ends. The microphone starts off, and only a grown-up can turn it on.
Here’s how. This is what we left out:
Everything in CurioZoo was made for kids and lives inside the app. Nothing comes in from the internet, and nobody can reach a child through it. So there’s no need to worry about what’s on the screen.
Data we collect about children: none. Progress lives on the device. Purchases go through Apple, behind a grown-ups’ gate.
After a while, Kaju yawns, stretches and offers a break. He encourages kids to put the screen down and go move. Two equal buttons, and no sad face, whichever one they pick.
Coming to the app: a section for getting active. Jump, stretch, run and explore, away from the screen.
Ask a kid what they did today. “I saved an elephant.” They won’t mention the physics. Tap a card to see what really happened.
Most apps keep kids to themselves. CurioZoo keeps sending them back with something to show, try or talk about. Here is one table, on one day.
One new puzzle a day, from a different room. It fits between the cereal and the shoes.
Home Labs use things from the kitchen. Why does a peeled orange sink? Guess together, then find out.
A note for grown-ups says what they explored this week, with one good question.
Kaju reads a two-minute episode, and every game has drawn a little more of the map. This one is for sitting together.
Real screens from CurioZoo. Just a few of the games.






















Kaju reads The Voyages of the Wonder aloud, and each word lights up. Readers read along. Not-yet-readers listen and follow.
56 animals to earn, care for and make laugh, and 8 of them are rare, with tracks to follow. No animal costs pretend money. They’re earned by thinking.
29 real experiments, with no fire and no strong chemicals, and a picture and a voice for every step. First you guess. Then you find out.
Big talking doors, for children who can’t read yet.
Everything is inside the app. Nothing to wait for, and nothing goes out.
Behind a grown-ups’ gate: the weekly note, screen limits and every setting.
“You tried another way. That’s how puzzles open.”
Praise here is for what a child did, never for what a child is. And when something goes wrong, they hear “Let’s look again.” Never “Wrong!”
Here are some of them, with more on the way. Each room has a keeper waiting. Tap one: they like being said hello to.
Owl Observatory
Discovery Lagoon
Big Cat Rocks
Fox Forest
Bear Den
Lily Pond
Savanna
World Garden
The same Kaju, in two languages. A child can play in the language of school and hear it in the language of home. One tap flips the whole round, right in the game.
Paid through Apple. Cancel any time in your device settings. Children never see an offer: it stays behind the grown-ups’ gate.
We’re a small team and we read everything. A bug, an idea, a lab that went very wrong or very right.